
Next up
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
A demonstration of the new control system (currently in an "experimental" state). I need some feedback: which camera-controls mode looks more interesting?
If you had unlimited budget, what game would you make?
Working on character animations with new controller system. Video was recorded at 33% of normal speed
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.
I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.
RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)












0 comments