
Next up
Level changing via portal procedure - very draft character animation
Working on character animations with new controller system. Video was recorded at 33% of normal speed
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
New screenshots of Single Note Alpha landscapes Single Note alpha coming soon!
Wishlist on Steam https://store.steampowered.com/app/4705870/Single_Note/ or follow on Game Jolt! #SingleNote #gamedev #indiegame #indiedev #Unity #screenshots #alpha
A pair of pieces of art describe Neamee's game world
Tutorial level! W.I.P
The controls are only explained on the game's description, and there might be people who won't read it, so I'm adding a tutorial level in-game just in case.
I want to avoid using dialogue in this game, so hopefully this is enough lol
RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.
gameplay so smooth it should be illegal
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools












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