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6
Game
Rise Of The Spellcrafter
4 months ago

New character animations with new controller system at 100% speed




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Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.

Project(s) & Health Update

I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-

And more Main theme music!

The Hive - Everything is a Crab

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.

We started making a game about flipping tables. We ended up making all of this too.

I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.