After a few years of tuning and getting the placeholder assets replaced (for the most part), I’m happy to announce that Immortal Sins Second Edition has reached stable status. Although the changes between D0.31 and the last build are minor, this reaches an important milestone: The game has fully transitioned to RPG Maker MV and it has reached feature complete status. This means that I have reached the Beta milestone. All that’s left is to finish the story. You’ll be pretty much seeing balancing changes and bug fixes for the most part.
Now, if you are on the D0.20 builds, you will see a lot of improvements and changes, including an overhauled engine and gameplay, extra scenes and guild missions, etc. Sadly, compatibility with the old saves is broken, but I believe it’s a small price to pay for a vastly improved game.
That is all for now. See you in the next post.
Changelog for D0.31:
Fixed a game-breaking bug that would lock up the player in the Mendor prison if they saved, exited the game and then load the save.
Balancing changes.
Reduced game size.
Minor bug fixes.
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