Game
Immortal Sins
6 years ago

Second Edition has reached Stable! 🎉


After a few years of tuning and getting the placeholder assets replaced (for the most part), I’m happy to announce that Immortal Sins Second Edition has reached stable status. Although the changes between D0.31 and the last build are minor, this reaches an important milestone: The game has fully transitioned to RPG Maker MV and it has reached feature complete status. This means that I have reached the Beta milestone. All that’s left is to finish the story. You’ll be pretty much seeing balancing changes and bug fixes for the most part.

Now, if you are on the D0.20 builds, you will see a lot of improvements and changes, including an overhauled engine and gameplay, extra scenes and guild missions, etc. Sadly, compatibility with the old saves is broken, but I believe it’s a small price to pay for a vastly improved game.

That is all for now. See you in the next post.

Changelog for D0.31:

  • Fixed a game-breaking bug that would lock up the player in the Mendor prison if they saved, exited the game and then load the save.

  • Balancing changes.

  • Reduced game size.

  • Minor bug fixes.



0 comments

Loading...

Next up

Added achievements. Because why not?

Something something... Stuff that I worked on.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

A small teaser for the next tech test.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added a simple audio system to the launcher.

Jump List returns in the next update.

Who did this?