Game
A Week at Shady's Remastered
2 months ago

Should I also remake A Week at Shady's 2 before I start Shady Waters? Because I'm still going to need a decent amount of time to learn how to code GDScript and 3D model, so that would just give you something in the meantime while I do, after this is done.


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I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.

I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.

Started working on the cameras, but I haven't actually added any yet.

I got bored so I spent three hours condensing the Rellick Legacy into one drawing.

Then & Now

This a cool setup?

MOVE OUT OF THE WAY

I think this is the perfect model for the game