This is all I have to show for now:
Continent overmap, now with more balkanization and a font/color scheme that doesn't make me cringe.
Barebones FPS game with some placeholder models from Crusaders.
Transylvania is lost. With deep regret, you make your way to Budapest, book a flight to Wuhan, and catch a suborbital shuttle to the technology capital of the empire: San Frangeles. You should be safe vampire hunters there. Upon arrival, your first order of business is to clear customs, get a hot meal, and find a tomb to sleep in.
This game probably won't involve much combat. You're a primeval hunter, not a one-man army. Either you have the stats to subdue your prey or you don't. You have some cool moves though. You can transform into a bat, for example, if you're willing to risk animal attacks, environmental hazards, and soup enthusiasts. And much much more... but only at night, and you'll need access to leylines and vessels and whatnot, governed by a class/ability system.
The endgame is world domination, or at least one major city. There are many ways to do it, but inevitably it ends with a final showdown where you muster all your powers to defeat whoever ends up opposing you.
Tech: I'm using this project to try out Godot and Blender 2.8. The EEVEE rendering engine and multi-object editing are great but I immediately switched to back to the old UI because the new one breaks a lot of keyboard shortcuts; it's just for Blender noobs. Godot is a mixed bag... the UI feels sub-par when you're used to Blender, but the code editor is fine, it has the graphics capabilities for first-person, we can start doing multi-platform WIP releases early on, and it's getting popular so it'll be easier to build a dev team... but it's not too different from my custom engine; we can always go back.
I'll create a game page when there's a playable download.
As for Crusaders, I'll do a WIP release when the reworked combat GUI and AI are passable. Then we need to make party members more distinct, probably by adding classes or professions... under no circumstances should characters be equal for gameplay purposes! And after that speedbump it's mostly just content grinding and polishing.
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