Game
FNaF World XL
3 years ago

Since it's coming up soon, I should probably get an idea of which way to organize the Bytes menu.


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Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

The more things change, the more they stay the same.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

I might be having too much fun with this process...

Motivation has returned in a substantial enough way.

New project is having a fun, early outing.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Figured it out.