Game
Hello Neighbor: Hidden Spirits

3 years ago

Since not a lot of people have reached out to me regarding a custom house, I decided to have my first go at making one myself. What do you guys think about the basic first floor layout?

(The model is subject to change, so I might not even use this)




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Trophies are now implemented :)

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

WIP title screen "play" animation

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Added proper window jumping and swearing when the Neighbor is in hunt mode

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Just a regular development screenshot. Nothing to see here.

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation