Game
FNaF World XL
2 years ago

Small update.


Good news: the game's official walkthrough is properly underway. Still gotta record more parts and potentially edit the videos to trim down the grinding, but it should be readily available for viewing in the coming weeks.

xl_classic_walkthrough_1.png

And with the exception of a very rare attack, I will actually go over the more hidden secrets so you can stop asking me about them.

Bad news(?): It will probably also be the last public sighting of this version of the game, as I am strongly considering retiring Classic Edition as a whole.

Between bugs that still seem to persist into the game's current code, my attempts to push out a final patch ultimately failing multiple times and the constant reminder that I've hid things too well (or have built it wrong and people outright hate it), I've hit the point of burnout where I want this version of the game gone.

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It's been a long time coming...

Figured it out.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

New look, new direction.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

New project is having a fun, early outing.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Yeah, we're doing this.