Game
FNaF World XL
2 years ago

Small update.


Good news: the game's official walkthrough is properly underway. Still gotta record more parts and potentially edit the videos to trim down the grinding, but it should be readily available for viewing in the coming weeks.

xl_classic_walkthrough_1.png

And with the exception of a very rare attack, I will actually go over the more hidden secrets so you can stop asking me about them.

Bad news(?): It will probably also be the last public sighting of this version of the game, as I am strongly considering retiring Classic Edition as a whole.

Between bugs that still seem to persist into the game's current code, my attempts to push out a final patch ultimately failing multiple times and the constant reminder that I've hid things too well (or have built it wrong and people outright hate it), I've hit the point of burnout where I want this version of the game gone.

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First signs of danger.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

New project is having a fun, early outing.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

The more things change, the more they stay the same.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

How about we change things up?

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Suppose it's rude to come back doing polls without showing some sort of progress for it.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.