Game
FNaF World XL
11 months ago

Small update.


Good news: the game's official walkthrough is properly underway. Still gotta record more parts and potentially edit the videos to trim down the grinding, but it should be readily available for viewing in the coming weeks.

xl_classic_walkthrough_1.png

And with the exception of a very rare attack, I will actually go over the more hidden secrets so you can stop asking me about them.

Bad news(?): It will probably also be the last public sighting of this version of the game, as I am strongly considering retiring Classic Edition as a whole.

Between bugs that still seem to persist into the game's current code, my attempts to push out a final patch ultimately failing multiple times and the constant reminder that I've hid things too well (or have built it wrong and people outright hate it), I've hit the point of burnout where I want this version of the game gone.

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Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Guess I did a terrible job advertising the items most crucial to this recent update.

(At least it's good to know people can find all of the discs without any extra hints on my part.)

Suppose it was about time that some of these skills got a little extra kick.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Okay, the classic "Vent about it not working, then find a fix almost immediately" tactic has worked yet again. Still got some more stuff to fix, but it's something.

Thanks for putting up with this mini crisis of mine.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Creative drive has returned for a bit.

Huh, that's different.