Next up
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
It's been a long time coming...
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.
New look, new direction.
New project is having a fun, early outing.
Suppose it's rude to come back doing polls without showing some sort of progress for it.
I might be having too much fun with this process...
The more things change, the more they stay the same.












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