Game
FNaF World XL


5 years ago

Sneak peek at some new(?) content Rising Challenge Part 2 will be bringing to the table.




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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

It's been a long time coming...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

New look, new direction.

New project is having a fun, early outing.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

I might be having too much fun with this process...

The more things change, the more they stay the same.