Game
A Day In The Life
3 years ago

So anyone that's been here a while know that the code rewrite for ADITL has not been a priority recently. It is still something we wish to complete and will be steadily adding to it as we're still very fond of the concept and will be resuming work soon.




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Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

(Mines and menus preview build)

Available for testing now

Buttons jump scare test shot

Buttons ver 2- jumpscare Test

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Opinions on a new graphics style?