Next up
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.
Buttons jump scare test shot
(Mines and menus preview build)
Available for testing now
The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.
Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.
Character customization: How and why bother? (expand)
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Finally, you can sell the fruits/veg of your labour. :)
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