If you wanna listen, go to my soundcloud. This is the first music I ever made and I want you feedback on it. If you don't like it I will change it.
Sound Cloud: https://soundcloud.com/tyler-dillard-394417065
If you wanna listen, go to my soundcloud. This is the first music I ever made and I want you feedback on it. If you don't like it I will change it.
Sound Cloud: https://soundcloud.com/tyler-dillard-394417065
I've implemented the basic gameplay loop. It seems to work like a charm. Now all that's left is to implement one more thing, and game would finally reach the alpha stages. If you've been following the series and my work, you can guess what that is.
For the past 69 days, I've been working on a new game. This is what I've got done in that amount of time. I'm planning for it to be a small wave-based fighter, where you have to survive against multiple waves of enemies. #tld_skirmish #prealpha
Here's a look at the health/start graphic I made.
Making this game might take longer than I thought it would be.
Implemented a new Enemy and Sub-Weapon. Adding a little more mechanical variety to my game.
Implemented Sub-Weapons and Morale. Which are both recurring mechanics in the True Human Tribulation series.
I reworked the pause screen and implemented a radar to my game. I really like what I did here especially with the pause screen as I made the black bars slide in using linear interpolation.
Unfortunately the 16 FPS gif doesn't do it justice though...
Check out this sick clip I just hit. (And the new enemy, but who cares.)
Beta 0.1.3 - Changelog
Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.
Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…
I finished the 2nd stage for my game. I intend for the game to randomly select one upon starting a new run.
How I usually make these is by using Aseprite for the sprite work, and GIMP to put everything together. An interesting way to do things right?
Progress Report - February 9th, 2024
The game has reached it's beta stages, and it's now released on early access.
Checkout the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/679545/progress-repo…
#devlog #action #adventure #beta #early_access #retro #music #settings_menu
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