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Rise Of The Mage
2 months ago

some decor improvement




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Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.

I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.

Mocap of the characters's stats window

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Today's results of location visual corrections. Lightmaps rebaked, content added.

72h Untilโ€ฆ Hoomanz! drops! October 27th, 2025.

Ready to scare some Hoomanz and save Planet Erf? ๐ŸŒ

The demoโ€™s already waiting...

๐Ÿ‘‰ Wishlist & follow us on Steam!

#hoomanz #release #cozygame #indiegame #steamwishlist

Icons of spells for UI (not full pack yet)

Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).

Seriously try it...๐Ÿค”

โž” Wishlist Hoomanz! on Steam & play the demo! Link in bio ๐Ÿ”—

Play as Shoo, guardian of Planet Erf with a hidden dual nature, in a cozy stealth-adventure to scare away all the invading Hoomanz!

#hoomanz #cozygame #indiegame #1sec

First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.