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Rise Of The Mage
2 months ago

some decor improvement




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I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.

Today's results of location visual corrections. Lightmaps rebaked, content added.

Prehistory of first chapter (without text content yet)

We’re teaming up with @NEOWIZ_QUEST to support developers with a narrative game jam! 🤯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.

#gjbroadcast

Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

First chapter

Mocap of the characters's stats window

72h Until… Hoomanz! drops! October 27th, 2025.

Ready to scare some Hoomanz and save Planet Erf? 🌍

The demo’s already waiting...

👉 Wishlist & follow us on Steam!

#hoomanz #release #cozygame #indiegame #steamwishlist

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?