Game
God's Tear

4 years ago

Some enemy concepts. Tikbalang and Tianak are based on Filipino folklore.




0 comments

Loading...

Next up

Dug up these old concept arts. I will redraw these and add to the game. Players will be able to build structures to unlock features and upgrades. There's also a bit of farming and pet raising. What do you guys think?

Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.

Gameplay footage of Eggo City. #gamedev #screenshotsaturday

Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday

Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity

Concept design for the Dark Forest level. #gamedev

Started prototyping the Player Assist feature. With a press of a button you can summon party members that will perform their special attacks. I know it looks like Ender Lillies but my inspiration was the Marvel vs Capcom games.

Today's weekend showcase is a concept art of one of the levels: Eggo City. #screenshotsaturday #art #conceptart

Gotta learn how to aim. #gamedev

For this week's progress here's a gameplay of the So'leil fishing village map. #gnomemorewar #indiegame #gamedev #screenshotsaturday #retrogaming