Some initial gameplay of the game I'm developing for a game Jam
Next up
Just over 1 year from the first version made for a game jam, we are very happy to officially publish its version 1.0.
What's new:
- 3 levels;
- 4 enemies;
- 3 robots;
Graphic improvements have also been made, and all mechanics have been made from scratch.
My first models in blender :D
I little bit of the game I developing with my friends for a bullet hell game Jam with theme: "Confined"
Softwares: Unity, Blender.
Endo :)
Keyboard/Mouse or Gamepad detection system in Unity.
5.0v3 PNM
And a funny icon mockup
Learning more about the recently launched Brazilian Game engine, Cave Engine, I created a simple system to play audio with localized subtitles 😀👾
Scrapped Half life 2 Render I was going to do for the anniversary.
[Composition context: Gordon foreground, G-Man background (Suzanne as placeholder), Ominous lighting, HL2 color pallet]
A little more of my progress with Blender and UPBGE :D
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