Game
Hello Neighbor: Hidden Spirits
4 years ago

Some may ask, "Why hasn't the demo come out yet?" The answer? The AI. It seems like new AI-breaking bugs come up every single day, and some I honestly don't know how to fix so I'm literally just taking shots in the dark trying to figure out what's wrong.




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Trophies are now implemented :)

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

itwasalwayshim

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

Just a regular development screenshot. Nothing to see here.

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

WIP title screen "play" animation

Added proper window jumping and swearing when the Neighbor is in hunt mode