Game
FNaF World XL
9 months ago

Sort Important Poll: Instakills vs Bosses


Almost forgot to check on the instakill chances regarding Unscrews and bosses.

In the original game, Unscrew 1 and 2 had a fixed rate to hit bosses.

(Being 1.67% for Unscrew 1, and 2% for Unscrew 2.)

In XL, I had implemented a scaling modifier that made certain bosses easier to Unscrew compared to others.

How should this be handled?

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Option 1: Make it accurate, have a fixed killzone across all bosses

Option 2: Tweak current set, have different killzone for each boss

  51 votes Voting finished



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I might be having too much fun with this process...

Yeah, we're doing this.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Figured it out.

The more things change, the more they stay the same.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!