Game
FNaF World XL
7 months ago

Sort Important Poll: Instakills vs Bosses


Almost forgot to check on the instakill chances regarding Unscrews and bosses.

In the original game, Unscrew 1 and 2 had a fixed rate to hit bosses.

(Being 1.67% for Unscrew 1, and 2% for Unscrew 2.)

In XL, I had implemented a scaling modifier that made certain bosses easier to Unscrew compared to others.

How should this be handled?

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Option 1: Make it accurate, have a fixed killzone across all bosses

Option 2: Tweak current set, have different killzone for each boss

  51 votes Voting finished



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Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

The more things change, the more they stay the same.

First signs of danger.

Suppose it was about time that some of these skills got a little extra kick.

New look, new direction.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

How about we change things up?

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!