Game
FNaF World XL
2 years ago

Sort Important Poll: Instakills vs Bosses


Almost forgot to check on the instakill chances regarding Unscrews and bosses.

In the original game, Unscrew 1 and 2 had a fixed rate to hit bosses.

(Being 1.67% for Unscrew 1, and 2% for Unscrew 2.)

In XL, I had implemented a scaling modifier that made certain bosses easier to Unscrew compared to others.

How should this be handled?

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Option 1: Make it accurate, have a fixed killzone across all bosses

Option 2: Tweak current set, have different killzone for each boss

  51 votes Voting finished



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Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

I think I know what needs to be done to shake up XL's next public appearance...

New project is having a fun, early outing.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Got a (mostly stable) demo ready for the occasion!

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Can it be done?

(Also, Happy New Year)