Almost forgot to check on the instakill chances regarding Unscrews and bosses.
In the original game, Unscrew 1 and 2 had a fixed rate to hit bosses.
(Being 1.67% for Unscrew 1, and 2% for Unscrew 2.)
In XL, I had implemented a scaling modifier that made certain bosses easier to Unscrew compared to others.
How should this be handled?
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Option 1: Make it accurate, have a fixed killzone across all bosses
Option 2: Tweak current set, have different killzone for each boss
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