Game
SPTE (RR-Engine)

1 year ago

SPTE 0.7.0

Additions:

-Rock-afire Explosion show/stage options in-game

-Birthday Bird Cosmetics (All Shows)

-Functional Fountains in all Matlock HLB maps

-Emissive/Better Gas Pump lighting

More information available in the in-game patchnotes.




20 comments

Loading...

Next up

I do NOT update this page enough do I

Billy Bob has his 90s mask and head fur now. Some other updates are being worked on, build likely out next week

SPTE 0.5.1

Additions:

-Good Ole Bears (Placeholder models) -Tweaked rendering system

-Revamped LEDs for all Matlock stages

Fixes:

-Character costumes not functioning

-Dook drum sounds not functioning (Warrington)

More info in the in-game patchnotes.

been a little while lol

build coming in the next week or so hopefully. experimenting w a new copy of the source code which should be a little more optimised which is why it's as delayed as it is

SPTE 0.4.1

There isn't much new besides the implementation of the Editor. Mainly wanted to push this out to get a LOT of bugs fixed that I've become aware of after the initial release of 0.4.0

First full character complete! (besides a wig..)

fluffy boy (no wig yet)

Not much has changed in terms of gameplay or the show itself now, but I have finally given the showroom walls the art they were intended to have

SPTE 1.1.0 Release

-Mostly complete Beach Bear cosmetics

-WIP Wolf Pack 5 (standardised)

-New Gullivers Kingdom map

-WIP Backup Band

-Rolfe and Earl head shells

Far more information available in the in-game Patch Notes.

To clear things up- no, SPTE isn't abandoned. The last thing I'd want is for this project to end abruptly. I've been busy with personal life and school lately so I haven't had time to develop, but I promise I'll be trying to get an update released soon

SPTE 0.9.0 Release

Additions:

-Billy Bob mask and head fur (90s)

-Beach Bear body fur + hand fur

-Choo-Choo cosmetics (Default + Christmas)

-Uncle Klunk/Santa to Rockafire and Sandbox show variants

More information available in the ingame Patch Notes.