Game
SPTE (RR-Engine)

2 years ago

SPTE 0.5.0

Additions:

-Beach Bear head fur

-Rolfe and Earl arm ducts

-Billy Bob bicep arm ducts

-Pre-Restored Matlock stage and showroom options

-Mitzi ear mechs (Warrington/Sandbox)

-2 new Restored Matlock stage options

-Title Screen Music toggle


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Not much has changed in terms of gameplay or the show itself now, but I have finally given the showroom walls the art they were intended to have

SPTE 1.0.0 Release

Additions:

-Bear Dook mask + headfur

-Bear Fatz mask + headfur

-Bear Mitzi mask + headfur, wig, hat, etc

-New Title Screen/Source code

-Spring physics on Beach Bear's base

Far more information available in the ingame Patch Notes.

SPTE 0.7.0

Additions:

-Rock-afire Explosion show/stage options in-game

-Birthday Bird Cosmetics (All Shows)

-Functional Fountains in all Matlock HLB maps

-Emissive/Better Gas Pump lighting

More information available in the in-game patchnotes.

No more bouncing cube thank god

Having a multitude of hardware issues at the moment which is preventing me from building the next public release. As soon as things are back up and running i'll get it out

SPTE 0.5.1

Additions:

-Good Ole Bears (Placeholder models) -Tweaked rendering system

-Revamped LEDs for all Matlock stages

Fixes:

-Character costumes not functioning

-Dook drum sounds not functioning (Warrington)

More info in the in-game patchnotes.

SPTE 0.6.0

Additions:

Looney Bird Cosmetics (Matlock + Warrington) Completely revamped Warrington theatre with 4 stage variants

Latex paws and guitar cosmetics for Beach Bear and Billy Bob

More information available in the in-game patchnotes.

SPTE 1.1.0 Release

-Mostly complete Beach Bear cosmetics

-WIP Wolf Pack 5 (standardised)

-New Gullivers Kingdom map

-WIP Backup Band

-Rolfe and Earl head shells

Far more information available in the in-game Patch Notes.

Plenty of content in this one, possibly more coming before release hmmmm

god DAMN i apologise for a lack of updates and builds despite me saying to expect one ages ago

i've been alot busier than I expected, haven't had any time to get a build finalised. I'm hoping to get it out in time for Easter