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This is how the graphics for Dojo Mode used to look upon direct conceptualisation.
This is also how the game's Character Select Music used to sound, too!
Please note, this is running on last-gen hardware.
Samus has been redesigned for the final time before being reimplemented into the game! It'll take a while to do that, so please bear with us. "Video games of the highest caliber take a very long time to get just right!" (Nikoras Tonaka Des [Nick Rudny])
We've almost got the 25FPS, PAL-Region accurate version running, however, we did run into a small snag regarding the appearance of Frame0 (Pentavigesimal) that we need to fix before it can finally be released. Here's proof, though!
Here it is, the Xbox Trailer no one expected.
We've also built this creepy humanoid robotic boss: "SAMUS.EXE"! More on her roll at a later date!
Out with the old, In with the new!
A new, in-development mode, which will be baked into the open world of B-A-S, titled "Bebe's Fashion Show™", will eventually be spun-off into its own title in The "Bebe's Art Studio™"-Series Of Games!
Please see the notes below:
Just to demonstrate how tyranical The Evil King Patrick can be; if Ikumi loses to him, watch how brutally he takes her out! Notice the mud splitting nigh equally and almost entirely in just two unique directions, implying he splatters HER, not just IT!
Hoping ya'll are ready to funk right now! If you want the testers key, DM me. :D
Hey! We just launched a brand-new PowerPoint film-editor out of the blue, the management of whose frames runs entirely in Show-Mode!
Please, if your interest has at all been peaked, do come check it out!



















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