Game
FNaF World XL
9 years ago

Test Build is here!


The Test Build of FNaFWXL is now live! I’ve still got quite a lot of stuff to add to it, but it’s currently stable (from my test of it, at least. >->)

Current features:
-Overworld
-Some character interaction
-Party system (currently no means to use them, though you can check idle animations)
-Foxy Fighters Endless Run mode, complete with 3 new enemy types and a boss!



1 comment

Loading...

Next up

First signs of danger.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

It's been a long time coming...

Figured it out.

Motivation has returned in a substantial enough way.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

How about we change things up?

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

I might be having too much fun with this process...