
Next up
Work in progress of the Mall interior for Act 2! (Note: Lighting and Post-Processing are done in-engine, this is just the raw sprites...)
Final visual iteration of the cutscene that we posted before yesterday! We wanted to improve the old iteration due to after posting, we were like "Why must we see the flaws after posting..?" and so we refined it! (Still no audio tho, just visuals...)
Updated the visuals of some shaders that'll be used for the UI of the game! It'll add some much needed style we think!
The shader allows for Color Bleeding//"Leaking" (The most prime example/showcase is the Rainbow text character's text & the credits!)
Something small that you all can feast on for now while we build up more art and gameplay to show. (These are Act 2 character designs for Charlie, Jessica, John, and Carlton.)
The results are in... This will be the new Charlie design + the baseline for overworld character sprites going forward!
"How do we make music?" ~ Someone on Discord "Well ya see-" ~ Us *Gestures at our LMMS project (aka a nuclear reactor control panel)*
The poll is closed and the winner is Side 2. Here's the shaders/BG in action! Onto the Act 2 overworld... UGH. (This will take a while...)
Jessica's sprite compared to Charlie's sprite.
Early morning work in progress teaser for the intro of Act 2 of the game! (No audio spoilers btw...)
Back at it again with LMMS fusing with our ADHD in GUI form...
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