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AI Show off - NPC waking up unconscious allies in "Proof" (https://gamejolt.com/games/ProofGame/799826)
Testing a new rain effect for Proof, which supports object collisions.
Design of "The Wall" district in Proof.
Inserted fully textured "The Wall" district into my game map. This is the result
Testing the new combat system I've written for Proof v0.5 (https://gamejolt.com/Games/ProofGame/799826).
Testing the dialogue and quest system I've written for Proof on a simple, poorly written fetch quest.
Started modelling a new (vertical) city district for Proof. It will be known as "The Wall". Below you can see a couple of early sneak peeks of the district design.
Containers outside of "The Wall" district in Proof.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Runestones: from concept to in-game model🗿
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