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Testing the dialogue and quest system I've written for Proof on a simple, poorly written fetch quest.
Design of "The Wall" district in Proof.
Inserted fully textured "The Wall" district into my game map. This is the result
AI Show off - NPC waking up unconscious allies in "Proof" (https://gamejolt.com/games/ProofGame/799826)
Testing the new combat system I've written for Proof v0.5 (https://gamejolt.com/Games/ProofGame/799826).
Testing a new rain effect for Proof, which supports object collisions.
Containers outside of "The Wall" district in Proof.
Started modelling a new (vertical) city district for Proof. It will be known as "The Wall". Below you can see a couple of early sneak peeks of the district design.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
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