Next up
Now the HP of each character in the party is displayed in the bottom alongside it's portrait
In this new update, now the magical characters spawn a projectile that deals damage
We just added our first Enemy, the classical Slime. This time I will show it with a Video
The characters and their design will remain the same, now the mechanics will be more like a Tower Defense (Kind of like in The Battle Cats)
I'm not dead, just busy with lots of other stuff, sorry for the slow update no the development, i'm currently working on the main menu, stay tuned for the next update.
Now, you need to stock yourself with items before filling up Chests. Also now you can take Damage and added some Spikes to test it out
Now you can summon fighters, clicking on the portrait summons it and theres a cooldown
I have been working a lot on the code, so there's not much to show, had to change from dsLists to dsMaps in order to get a more friendly code. But still as a little visual update, now we have Title Screen and Main Screen (i guess?)
Added the group preparation system, when a character is already in your party it will change its portrait in the upper section. The you will place it in the formation
Even though it can't be really seen here, now there's a level up system for the characters, this battle resets when one team is out, on every battle reset the characters stats update
0 comments