Here. It's my ZAGE announcement. I've been planning this for a while. Also, since I'm doing this to announce the level-up update, I might as well make it fun.
You can actually find this sequence in-game, but it'll require a certain code.
Here. It's my ZAGE announcement. I've been planning this for a while. Also, since I'm doing this to announce the level-up update, I might as well make it fun.
You can actually find this sequence in-game, but it'll require a certain code.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.
Don't worry, it'll be out by tomorrow night.
I guess I can show these things on April Fools day.
They are NOT going into the Robot Maid game, but they're still in the code.
I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.
Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.
A rather interesting thing I forgot about...
Resistance is futile.
Whoooooa, we're halfway there!
...in terms of cutscenes.
...let's be honest, I'm a character designer, not a master of hi-res pixel art.
This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
"Sir, is the Super Scaler effect really necessary for a cutscene like this?"
"I coded it, didn't I?"
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