Here. It's my ZAGE announcement. I've been planning this for a while. Also, since I'm doing this to announce the level-up update, I might as well make it fun.
You can actually find this sequence in-game, but it'll require a certain code.
Here. It's my ZAGE announcement. I've been planning this for a while. Also, since I'm doing this to announce the level-up update, I might as well make it fun.
You can actually find this sequence in-game, but it'll require a certain code.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
A rather interesting thing I forgot about...
He's coming back. ...but just this once.
The next update may be full of bugs.
...moths, mostly.
The character and movement tests are going well, but...
OH. THAT's what Draw GUI does. It's not crunchy.
Then again, I thought that drawing a view to a surface would work the way I expected, but it ain't.
...huh.
Didn't realize that debug mode was different on that version of Game Maker. Also shows WAY too much for players to use.
You can also click and drag some of those elements.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
It took a while, but I got rotating flat sprites going.
Technically, it's a polygon, but it works.
If I were to do sprite-stacking, I have a basis, but my primary use for this is rotating attack animations.
Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.
...too bad it won't be as epic as the final boss, but still...
I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.
Also, yes, I NEED to put on that "Pro" flag everywhere.
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