Here. It's my ZAGE announcement. I've been planning this for a while. Also, since I'm doing this to announce the level-up update, I might as well make it fun.
You can actually find this sequence in-game, but it'll require a certain code.
Here. It's my ZAGE announcement. I've been planning this for a while. Also, since I'm doing this to announce the level-up update, I might as well make it fun.
You can actually find this sequence in-game, but it'll require a certain code.
I felt some mechanics were underutilized, so I'm making an expansion.
...more or less just a side quest and extra dungeon. No more than that here.
Coming who-knows-when.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
He's coming back. ...but just this once.
We aren't in deep space. We're above the earth. There are no space potatoes above the earth. There's space debris, though.
The real trick now is figuring out what the starbase you're flying into looks like.
Cutscene work begins with drawing backgrounds.
...maybe I made Timothy's hospital bed too small.
Trust me, this is part of the process of making cinematics.
If I can't do Sega CD-style, but don't want to resort solely to visual-novel style, I'll take Sierra-Adventure-Game on CD route.
A rather interesting thing I forgot about...
Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.
...too bad it won't be as epic as the final boss, but still...
As part of making this game, I have to do a lot of animation without a lot of drawing, if you can believe such a thing is possible.
For one of the opening shots, I'd like Pinafore to clean up this photo on the wall, then see her reflection.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
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