Game
God's Tear

4 years ago

the mausoleum had some gothic influence. #gamedev #madewithunity #godstear




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Speed Up tiles will boost any gnome that walks on it. It adds pressure to the player. Combined with the Shaman's HP boost ability the player will really need to up their game in order to overcome the wave. #gamedev #screenshotsaturday

I ran the same test with the Player Swap mechanic. You can only choose between one or the other, depends on your decision on who will join your adventure. #gamedev #godstear #madewithunity

For this week's progress here's a gameplay of the So'leil fishing village map. #gnomemorewar #indiegame #gamedev #screenshotsaturday #retrogaming

Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.

Today's weekend showcase is a concept art of one of the levels: Eggo City. #screenshotsaturday #art #conceptart

Made some adjustments to the boss AI so that the fight is more strategic, less spammy. This is meant to be the first boss encounter. What do you guys think?

Concept design for the Dark Forest level. #gamedev

Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity

For this week's #screenshotsaturday I present Magic Circle Hex. At its max level it has a 5% chance (can be boosted by LUCK) to turn enemies into a chicken. Gnomes will be tricked into picking these up instead of stealing from the barn.

Started prototyping the Player Assist feature. With a press of a button you can summon party members that will perform their special attacks. I know it looks like Ender Lillies but my inspiration was the Marvel vs Capcom games.