I really like this feature, it's very fun if you wanna block the neighbor's path to run away from him, but i still have to finalize it and make the last few changes. But yeah, that's it.
There are also other features in development such as looking through keyholes, ambush system, beartraps, cameras, and if everything goes right, i might do something that NOBODY has ever done in their hello neighbor fangames (atleast that's what i think), making the ability for the player to also break down doors!
I got the idea a few weeks ago when during a call in the Hello Neighbor Prototype Revived server (Nice game btw small), in the general VC, when someone said "it would be really cool if there would be a fan-game where the player could also break down doors" (that's what i remember this guy said), and my mind was saying like "COOL IDEA, ADD IT TO THE LIST", and that's what i've did. I really should thank this person that INVORUNTARILY gave this idea because i wouldn't never even though about that. So, yeah.
I'm very hyped to make this ability for the player and it's my favorite thing that i want to do, but im just gonna organize myself with some other features before starting it.
I really hope y'all enjoy this game when the beta comes out! Remember to stay tuned for all the news that are coming up in the future for HNGOD, if you wanna support the game then you can follow the page, i hope y'all are having a good day and i'll see you soon!
Bye!
#HelloNeighbor #helloneighbor #UnrealEngine #unrealengine #FanGame #fangame #kick #objects















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