Game
Muppy Muddington Tale

4 years ago

The OST has updated(as well as progress overview so far)


Hey everyone, I published some of the OST to include new tracks(as well as re-working and renaming old ones). I'm still not very good at making music

I also wanted to give an update as to how progress in other areas is going...which sadly not much, I've decided to restart once again after seeing my old notes, which were extremely convoluted and just messy.

I just started re-writing the game, I'm keeping some plot points, but a good chunk of the plot won't make it, though I will keep the general summary the same. I don't see a 2021 release date being anywhere near possible(maybe late 2022 at best if everything goes perfectly).

Character designs for all the main cast are finished, as well as a few of the more basic baddies.

I'm also in the process of figuring out some personalities to give some of the characters though(as well as adding to existing ones) a few I have decided on is Muppy being a good intentioned but very insensitive sassy dork, Dark being like a goth kid trying way too hard to be "edgy" and secretly and over exited kid, and Lilly(the pink one) being a very sassy mother-like figure despite being the youngest of the core cast by a good margin.

I'm gonna keep using GMS 1.4 to develop it, as I still have a barebones engine and assets from The Danger of Wishes, I tried other engines like Gdevelop but the were unfit for what I wanted to do with this. Anyways, thats all for now, I'll post again soon with more progress.



1 comment

Loading...

Next up

Merry Christler! And a Happy Mew Years!

Sonknik Hegeogg

Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.

Still tryna figure out GMS2's sequence editor. Doing a quick test animation to get a feel for Monotious' more complicated movement. I also included some other random extra stuff at the end. Not as good as I would have hoped, but I'm still learning so eh

Finally re-did the designs for the main trio in my new style.

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do

Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.

Test footage for a potential Undertale fangame I might work on. Probably won't get too far with it though, I don't have many concepts in place other than for the main character.

I am still working on this game in my free time. I'm sorry for the lack of updates, as things have been very busy for me lately. I should have some more free time now that I'm done with school, and still hoping for a December release if all goes well.

Gave him a striped shirt and some spikier hair.