Next up
Barebones new inventory system is up and running, fixed some bugs with the limited grid system and prepared to start adding plants.
A new auto-tiling algorithm is in place for tilled soil, as well as some new world border tiles to give the map a definite sense of scale.
Even in hell you need a place to sleep.
More graphics work for Devil's Ranch, our muddled man of the malbolge now has a little shack to rest his oversized head.
It's time to put our guy to work...
Inventory system is up and running, now preparing to add a variety of plants and randomly generated map elements.
Started work on character art for Devil's Ranch, this is the poor farmer that players will be subjecting to manual labor in the pits of hell.
Started on some animation and map decor. It's time to put this man to work.
World border graphics and autotiling for soil that's ready for planting.
Working on a little particle system to give the farm that much more of a hellish atmosphere... Poor guy needs to join a worker's union.










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