Game
Tsalagi

2 years ago

The wolf is fixed! I repeat, the wolf is fixed! Pathfinding has resumed working! Save box also got a graphic so it's no longer pink. Ꭽ is for ᎭᎵᏏᏅᏓ, or "Save"


After breaking a thing and not knowing how I broke it, after many tutorials and rewritten code, I finally figured out what the problem was and how to fix it

As it turns out, it wasn't really the code at all. The code was fine. The nav agent was working exactly as it was supposed to and so was everything else

The problem was actually in the AnimationTree. Discovered that on accident, really, when I accidentally deleted it and then stuff started working again. Through process of elimination, I determined that it stemmed from the callback process. It was set to "Idle" when it apparently should have been "Manual"

How I interpret this is that because the wolf's movement and animations are dependent on the player movement, whenever it came time to actually move, it would instead just continuously fire off through the AnimationTree and be unable to move. I could be wrong, but that is my interpretation of things. Now, since it's set to "Manual" callback, it only does what it needs to when it needs to without requiring external input



0 comments

Loading...

Next up

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?

@JotaDev is a Jolter to Watch and the most crazy gamedev in all arround the world! Follow @JotaDev before the quest ends on May 26 and you'll get Coins!

Behold my beautiful canoe!

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Strange lights over a farm. Animals going crazy. Something moving in the corn field... You’re a journalist. You came for a story. You’re not leaving with one. Check out the latest trailer for They Are Here: Alien Abduction Horror!

With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms