Game
Tsalagi

2 years ago

The wolf is fixed! I repeat, the wolf is fixed! Pathfinding has resumed working! Save box also got a graphic so it's no longer pink. Ꭽ is for ᎭᎵᏏᏅᏓ, or "Save"


After breaking a thing and not knowing how I broke it, after many tutorials and rewritten code, I finally figured out what the problem was and how to fix it

As it turns out, it wasn't really the code at all. The code was fine. The nav agent was working exactly as it was supposed to and so was everything else

The problem was actually in the AnimationTree. Discovered that on accident, really, when I accidentally deleted it and then stuff started working again. Through process of elimination, I determined that it stemmed from the callback process. It was set to "Idle" when it apparently should have been "Manual"

How I interpret this is that because the wolf's movement and animations are dependent on the player movement, whenever it came time to actually move, it would instead just continuously fire off through the AnimationTree and be unable to move. I could be wrong, but that is my interpretation of things. Now, since it's set to "Manual" callback, it only does what it needs to when it needs to without requiring external input



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New quests celebrating the game have entered your log. Tell us about YOUR favorite trap from Bandit Trap using the tag #MyFavoriteBanditTrap.

Get the game: https://bit.ly/bandittraplaunch

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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

NEW PACKAGES AVAILABLE NOW!

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🎉 Bandit Trap is OUT NOW! 🎉

Defend your home using inventive boobytraps as the Trapper, or team up as three sneaky Bandits and try to escape with the loot!

Get the game now: https://bit.ly/bandittraplaunch

Complete our quests celebrating the #BanditTrapLaunch!

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