Game
starflight tech demo





6 years ago

designing new space locations for the warp travel update

the idea is many of these locations can be tightly explored by a ship with good enough piloting.




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v1.75 is 99.9% done

the amount of things left to add/change should take barely a day, if that

ingame machines and gameplay build progressing.

v1.75 out now

while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added

project progress delayed indefinitely, to be replaced by a new one.

this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

https://www.bitchute.com/video/00du3SJynXC2/

v1.75 release and gameplay

bitchute was being a bastard about processing the video for 4 days in a row, so i had to delete the old upload and try again. sorry for the delay

https://www.bitchute.com/video/sF2KTSkeNdBe/

STARFLIGHT TECH DEMO - version 2.0 - test flight with gravity, other ships, new starting area