Next up
limited working code for painting planets, not all the sections work right just yet, sadly.
while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
HUD test
testing the mood and ambience of things as i get player control systems wired into the text frontend.
things to come sometime after christmas wraps up. till then, i'll be taking a short vacation off devwork
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
the UI states work now.
v1.75 out now















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