Next up
testing the mood and ambience of things as i get player control systems wired into the text frontend.
https://www.bitchute.com/video/00du3SJynXC2/
v1.75 release and gameplay
bitchute was being a bastard about processing the video for 4 days in a row, so i had to delete the old upload and try again. sorry for the delay
limited working code for painting planets, not all the sections work right just yet, sadly.
version 1.5 gameplay video: https://www.bitchute.com/video/f2TOWW0uaLam/
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
project progress delayed indefinitely, to be replaced by a new one.
this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
...
player UI is coming together.
screenshots
v1.75 is 99.9% done
the amount of things left to add/change should take barely a day, if that















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