Next up
player UI is coming together.
things to come sometime after christmas wraps up. till then, i'll be taking a short vacation off devwork
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
designing new space locations for the warp travel update
the idea is many of these locations can be tightly explored by a ship with good enough piloting.
HUD test
testing the mood and ambience of things as i get player control systems wired into the text frontend.
while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
https://www.bitchute.com/video/00du3SJynXC2/
v1.75 release and gameplay
bitchute was being a bastard about processing the video for 4 days in a row, so i had to delete the old upload and try again. sorry for the delay











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