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starflight tech demo

6 years ago



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testing the mood and ambience of things as i get player control systems wired into the text frontend.

player UI is coming together.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

things to come sometime after christmas wraps up. till then, i'll be taking a short vacation off devwork

the UI states work now.

screenshots

v1.75 is 99.9% done

the amount of things left to add/change should take barely a day, if that

designing new space locations for the warp travel update

the idea is many of these locations can be tightly explored by a ship with good enough piloting.

HUD test

while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added