Next up
things to come sometime after christmas wraps up. till then, i'll be taking a short vacation off devwork
screenshots
v1.75 is 99.9% done
the amount of things left to add/change should take barely a day, if that
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
designing new space locations for the warp travel update
the idea is many of these locations can be tightly explored by a ship with good enough piloting.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
v1.75 out now
project progress delayed indefinitely, to be replaced by a new one.
this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.
player UI is coming together.











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