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starflight tech demo

7 years ago



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designing new space locations for the warp travel update

the idea is many of these locations can be tightly explored by a ship with good enough piloting.

HUD test

screenshots

v1.75 is 99.9% done

the amount of things left to add/change should take barely a day, if that

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

project progress delayed indefinitely, to be replaced by a new one.

this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.

while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.