Next up
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
things to come sometime after christmas wraps up. till then, i'll be taking a short vacation off devwork
screenshots
v1.75 is 99.9% done
the amount of things left to add/change should take barely a day, if that
project progress delayed indefinitely, to be replaced by a new one.
this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.
https://www.bitchute.com/video/BRk7DMIwqfLA/
build timelapse - ROYALTY WARHAMMER
i was going to save this for after new years but have it now. happy yuletide
testing the mood and ambience of things as i get player control systems wired into the text frontend.
while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
limited working code for painting planets, not all the sections work right just yet, sadly.











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