You might have also notice that I improved crystal launchers from before. They now have art and have a cool slowmo effect when activated. I put some in the village to make it easier to get around.
Here's what happens when you dash jump into one.
This is Gloomstead, the first (maybe only) village in the game. There are no people just yet, but you'll want to speak to the Elder before heading off to the forested cave or the pipeworks area.
You might have also notice that I improved crystal launchers from before. They now have art and have a cool slowmo effect when activated. I put some in the village to make it easier to get around.
Here's what happens when you dash jump into one.
I added a Bestiary to Blooming Darkness! I this should help flush out the world a bit, and perhaps even hint at some lore
I updated some old art of mine to fit my game's newer style! What do you think? Also, thank you guys for your patience and support!
Blooming Darkness demo is now scheduled for release next week! Things never go well whenever I make plans for this stuff, but I'm fairly confident this time!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Hey everyone, it's been a while! Read the Article for an actual update.
I added a shield throw ability to the game. No indication yet, but it does more damage the more it bounces. I hope your trick shots are on point!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Siblings, am I right?
And in case you missed it, you can now play the Blooming Darkness demo!
This ability won't be in the demo, but I wanted to show it off anyway. Also, this was totally done first try and was definitely not spliced!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I added a proper intro for a boss I showed off a while back! I've sent out the demo to a few people to playtest it
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