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Game
Through the Thorns and Curses
7 months ago

This week, a lot of effort has been put into creating new groups of combat encounters.

A good example is the slightly modified Druid paired with a Beast. You can focus on the Druid first to remove possible buffs and debuffs, or on the high-damage Beast.




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work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Final touches on opponent abilities before the demo update and their integration into the game!

An important step towards the release

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I suppose it is time to make new gameplay cut with new cards, sounds, and animations

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Preparation for scenario rotation in Demo. Fulfill the condition and reach the final tile.