The members of the team would like to give a huge thanks to everyone who has been supporting us while working on the alphas and reaching an actually playable game demo. Without you guys we wouldn't have as much fun making this game. Hopefully by the end of the month the game will feel like something playable and be able to give you guys three of four hours of game play.
Update on art. This week the tile artist is focusing on the throne for the save rooms, waterfalls, water vents, statues, pillars, broken castle walls for more room varieties, and a few other things.
The character/spell artist is finishing up bats, knight demon, and the zombie. After he finishes those he will make a couple spells for the player to mes with. Do note we are coding in a hot wheel for easily changing items, using potions, and changing spells in mid combat without opening a menu. This way it doesn't break from the pace of combat.
I have been blocking out the rooms that the new art will be used in preparation of the incoming art.
After the artist finish the current tasks our tile artist will work on three separate things. One is the underwater tile art, other is a interior, and exterior clock tower. He is also making the chests, breakable stuff, and a few things that will be a surprise.
Our other artist will be working on menu art. yes finally good looking menus instead of quickly thrown together menus. This is one things I been wanting the most. After they got menus down we will have them make the first couple NPCs so you guys can do quests and buy stuff from a shop.
First set of things will go live this Friday or weekend. It depends on if we need to do some polishing on some stuff.
Thank you guys for being patient on the polishing touches for the game. Soon we will have you guys actual story line for you guys to enjoy. So, have a wonderful day everyone.
Next up
Alright guys time for some art updates. Here is a couple animations for our first couple NPC. https://gamejolt.com/games/immortalchronicles/445565
WIP for some decor art in the upcoming castle area for the project I am working on. We are adding some white marble backgrounds for the area for a better contrast. We will have the clock, globe, and chandelier animated. https://gamejolt.com/games/immortalchronicles/445565
So working on the first set of monsters for the castle area. #screenshotsaturday. Hope you guys like the zombie. Still got a long ways to go before alpha 4 build for the game. Aiming to have new monsters and rooms by Friday. https://gamejolt.com/games/immortalchronicles/445565
Second update to the early WIP Menu UI. We might change the bottom right info box because the right side is starting to get a little cluttered. Hope you guys enjoy it so far. https://gamejolt.com/games/immortalchronicles/445565
Just a little teaser of wip art for the upcoming library area. Going to have a new background made so the contrast looks better, but for now I am enjoying it. Do note will be uploading a gif within next couple days so you can see the animated objects.
WIP for some decor art in the upcoming castle area for the project I am working on. We are adding some white marble backgrounds for the area for a better contrast. We will have the clock, globe, and chandelier animated. https://gamejolt.com/games/immortalchronicles/445565
We talked about other areas in patch notes, but haven't shown some of the art. This is just a little thrown together demo of some of the clock tower art. We don't want to share the actually rooms or we might spoil somethings. https://gamejolt.com/games/immortalchronicles/445565
Finally got the UI started in the game. Always felt it was the main thing missing in my project, but now it is finally starting to get done. With the UI started the game will feel like a real game now. https://gamejolt.com/games/immortalchronicles/445565
In progress throne for our save rooms being made. Thank you to the projects artist for working so hard on Immortal Chronicles with me. https://gamejolt.com/games/immortalchronicles/445565
We wanted some of the walls in our game to be broken and crumbled. Not all of them being the same look so we also made tiles for broken walls where we can mix and match the tiles to make an unlimited amount of designs.
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