Today, Microsoft released .NET Core 3 Preview 7. Aside from possible breaking changes to the WPF component in later versions, the .NET Core team gave the "go-live" status to this version. This means that I can use this version in production environment. As I said in a previous announcement, I'll be moving Nortbridge to use .NET Core from this point on. It will take some time to transition (Ah, the fun of upgrading stuff. How fun to fix anything that's broken. /s) but in the long run (especially with the options to reduce the space that adding a copy of .NET Core and Ahead-Of-Time compilation to improve the performance of the platform and reduce memory usage) Northbridge will be better.
I'll post a progress report very soon, so keep an eye out on your feed.
Next up
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
A small teaser for the next update.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
It's a bit early, but I have something cooking. Keep an eye out.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
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