Finding the PPU Value
The image above is using a grid of 16x16 pixels and shows before and after the player took one step forward. It's my assumption that one step forward from the player moves him by 1 meter in the game world.
Therefore, the images shows that he moved exactly 16 pixels to the right. This represents how long is 1 unit in the game world.
With that very important information, we can say that:
16 pixels = 1 meter on Unity
Now we need to set this number for every sprite used in the game such as:
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