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Varminal
11 months ago

To spice up the Mario & Luigi combat even more, we're iterating on it's enemy resistance system - some of the attacks won't work on certain enemies, but they'll put others into entirely new states, inviting some strategy into the order of your attacks!




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The facelifts keep coming, and so does the game's progress! Take a look at our vibrant new tileset for the sewer area, as our duo jumps on through in a fully functional 2.5D engine, all coded by our skilled programmer, MaxL0s!

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With a new art style and a more skilled team, we were finally able to finally make the menus according to the first concept behind them - now Plink displays every option, not just the move icons! A diegetic touch to tie UI and the game world a little.

So, do you guys think we maybe have improved the art a bit lately...?

Today's Insectile is... Mayfly! They deal high damage but wilt after 1 turn. Plan accordingly!

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Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.

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