Hello everyone, hope you guys having a good day.
So wanted to tell everyone what the project been up to. It wasn't abandoned just reevaluated in what I want and how to do it properly.
tldr for those who don't want to read it all.
Started from scratch, upgraded to new engine for a lot of newer features for players to have fun with, and will be making a new GameJolt page over the next week for the new features. I will make a new post with the new GameJolt link when it is ready.
Over the last couples years I focused on learning new systems and improving on what I already had in the project.
I decided to start coding the project from scratch a bit ago.
After thinking about how to update it form the original code I realized it be better to make a new Unity project and re do everything.
This allowed me to implement newer features from Unity for a lot better stuff.
URP for better lights/shadows, post process for effects. shader graph for shader effects like snow that accumulates on objects, better performance, and a lot better VFX system for weather.
Figured out how to design dynamic weather effects that the player can physically interact with not just have the weather effects be visuals.
This came with new systems for making better interactable environments. Imagine being able to freeze water with ice magic to get to different areas. Burn trees, flowers, and grass and whatch it spread. This is possible with the new Render Pipeline updates.
The starting from scratch upgrade came with better UI systems for making the game. Using Unity UI Toolkit I can make tools that make creating the game a lot faster and much more easier for level designers.
There is a lot of benefits that came from restarting from scratch and updating to a newer version of Unity. Original Immortal Chronicles was made with Unity version 2019.3
Current version is Unity version 2023.1.
Yeah four years worth of engine updates to make my life a lot easier and giving me a lot more tools to work with.
So yeah, it was worth starting over for. Got to learn a lot working on the original version letting me learn how to make cleaner and better code systems making game development cycles faster which means faster updates.
I will be making a new GameJolt page for the remake version.
I will share it in a new post when ready.
Next up
Started making a mini diagram to show each region and the connections between them. This way people will have a semi direction hint before the map system update comes out. There are more regions not shown. Note this doesn't include the fast travel system.
Work in progress knight attack. We are aiming to get out first three monsters made so you got a variety of monster to fight in the demo.
We wanted some of the walls in our game to be broken and crumbled. Not all of them being the same look so we also made tiles for broken walls where we can mix and match the tiles to make an unlimited amount of designs.
Just a little teaser of wip art for the upcoming library area. Going to have a new background made so the contrast looks better, but for now I am enjoying it. Do note will be uploading a gif within next couple days so you can see the animated objects.
We got our new throne for the save rooms in the works. Hope you guys enjoy sitting on your new demonic throne every time you need to save. We are making animations for the character sitting on the throne soon. Hope you guys enjoy the upcoming update.
Alright guys time for some art updates. Here is a couple animations for our first couple NPC. https://gamejolt.com/games/immortalchronicles/445565
Wanted to share some of the rooms I am working on for the first Alpha and show I have the start of a cutscene tool I made for allowing customizable mini events and cutscenes to be quickly created. #immortal_chronicles #metroidvania #devlog #pixelart
Got some of our favorite grim reaper's animations in with the first set of conversations with him. Will be in the next game build. Video showing off his little idle animation.
#immortal_chronicles #metroidvania #devlog #pixelart #animation
Immortal Chronicles - Shatter Fantasy project
Character Animation Showoff 1: Loki - Your castle friendly trickster.
Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.
While working on the first full Alpha build, I decided to start adding a little bit of NPC dialogue and other stuff to start making the game feel somewhat alive during the early alpha stages.
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