Hello everyone, hope you guys having a good day.
So wanted to tell everyone what the project been up to. It wasn't abandoned just reevaluated in what I want and how to do it properly.
tldr for those who don't want to read it all.
Started from scratch, upgraded to new engine for a lot of newer features for players to have fun with, and will be making a new GameJolt page over the next week for the new features. I will make a new post with the new GameJolt link when it is ready.
Over the last couples years I focused on learning new systems and improving on what I already had in the project.
I decided to start coding the project from scratch a bit ago.
After thinking about how to update it form the original code I realized it be better to make a new Unity project and re do everything.
This allowed me to implement newer features from Unity for a lot better stuff.
URP for better lights/shadows, post process for effects. shader graph for shader effects like snow that accumulates on objects, better performance, and a lot better VFX system for weather.
Figured out how to design dynamic weather effects that the player can physically interact with not just have the weather effects be visuals.
This came with new systems for making better interactable environments. Imagine being able to freeze water with ice magic to get to different areas. Burn trees, flowers, and grass and whatch it spread. This is possible with the new Render Pipeline updates.
The starting from scratch upgrade came with better UI systems for making the game. Using Unity UI Toolkit I can make tools that make creating the game a lot faster and much more easier for level designers.
There is a lot of benefits that came from restarting from scratch and updating to a newer version of Unity. Original Immortal Chronicles was made with Unity version 2019.3
Current version is Unity version 2023.1.
Yeah four years worth of engine updates to make my life a lot easier and giving me a lot more tools to work with.
So yeah, it was worth starting over for. Got to learn a lot working on the original version letting me learn how to make cleaner and better code systems making game development cycles faster which means faster updates.
I will be making a new GameJolt page for the remake version.
I will share it in a new post when ready.
Next up
Got volumetric lighting working with my custom shaders. Will need to tweak some settings and working on the castle environment lighting now. Pictures are with and without the lighting enabled for the player and throne.
Started making a mini diagram to show each region and the connections between them. This way people will have a semi direction hint before the map system update comes out. There are more regions not shown. Note this doesn't include the fast travel system.
Working on some level design prototyping for some of the underground areas. Wanted to just share some things I am testing. Mainly having waterfalls as a background element for the caverns.
Alright guys time for some art updates. Here is a couple animations for our first couple NPC. https://gamejolt.com/games/immortalchronicles/445565
Wanted to share some of the rooms I am working on for the first Alpha and show I have the start of a cutscene tool I made for allowing customizable mini events and cutscenes to be quickly created. #immortal_chronicles #metroidvania #devlog #pixelart
Work in progress knight attack. We are aiming to get out first three monsters made so you got a variety of monster to fight in the demo.
Added a small box with the speakers name in it, so players can see who is speaking. Going to start showing off some smaller work in progress stuff starting now up to the first alpha. Each post will be focusing on one change for the first alpha.
For today's new art we got ourselves the low level boss door. It will end up animated with green fire in the eyes.
We talked about other areas in patch notes, but haven't shown some of the art. This is just a little thrown together demo of some of the clock tower art. We don't want to share the actually rooms or we might spoil somethings. https://gamejolt.com/games/immortalchronicles/445565
Got some of our favorite grim reaper's animations in with the first set of conversations with him. Will be in the next game build. Video showing off his little idle animation.
#immortal_chronicles #metroidvania #devlog #pixelart #animation
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