Game
Immortal Chronicles - Alpha
3 years ago

To those still following Immortal Chronicles.
Update in the article for this post.


Hello everyone, hope you guys having a good day.

So wanted to tell everyone what the project been up to. It wasn't abandoned just reevaluated in what I want and how to do it properly.

tldr for those who don't want to read it all.
Started from scratch, upgraded to new engine for a lot of newer features for players to have fun with, and will be making a new GameJolt page over the next week for the new features. I will make a new post with the new GameJolt link when it is ready.

Over the last couples years I focused on learning new systems and improving on what I already had in the project.
I decided to start coding the project from scratch a bit ago.

After thinking about how to update it form the original code I realized it be better to make a new Unity project and re do everything.

This allowed me to implement newer features from Unity for a lot better stuff.

URP for better lights/shadows, post process for effects. shader graph for shader effects like snow that accumulates on objects, better performance, and a lot better VFX system for weather.

Figured out how to design dynamic weather effects that the player can physically interact with not just have the weather effects be visuals.

This came with new systems for making better interactable environments. Imagine being able to freeze water with ice magic to get to different areas. Burn trees, flowers, and grass and whatch it spread. This is possible with the new Render Pipeline updates.

The starting from scratch upgrade came with better UI systems for making the game. Using Unity UI Toolkit I can make tools that make creating the game a lot faster and much more easier for level designers.

There is a lot of benefits that came from restarting from scratch and updating to a newer version of Unity. Original Immortal Chronicles was made with Unity version 2019.3

Current version is Unity version 2023.1.
Yeah four years worth of engine updates to make my life a lot easier and giving me a lot more tools to work with.

So yeah, it was worth starting over for. Got to learn a lot working on the original version letting me learn how to make cleaner and better code systems making game development cycles faster which means faster updates.

I will be making a new GameJolt page for the remake version.
I will share it in a new post when ready.



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Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.

Alright after a crap ton of time we found a UI artist that can do pretty good. This is early Work in progress. We will release the next update when we get two menus screens done instead of waiting for all the UI to be completed. Look forward to it.

We talked about other areas in patch notes, but haven't shown some of the art. This is just a little thrown together demo of some of the clock tower art. We don't want to share the actually rooms or we might spoil somethings. https://gamejolt.com/games/immortalchronicles/445565

Alright guys time for some art updates. Here is a couple animations for our first couple NPC. https://gamejolt.com/games/immortalchronicles/445565

Ocean Generator - Unity 6 Render Graph API, Compute Shaders, and Job System.

The start of the character stat system is ready for the next build. Enemies should actually take a variety of damage starting next build. Nice little screen shot showing on the right side a nice little editor to see stat changing effects and the sources.

Current release build: Private test 0.0.2 UI update Version 0.0.2 overview article

This build is just to start getting the new logic of the UI code in game that was done after the development restart. Note not all the original art is in yet.

We got our new throne for the save rooms in the works. Hope you guys enjoy sitting on your new demonic throne every time you need to save. We are making animations for the character sitting on the throne soon. Hope you guys enjoy the upcoming update.

Started making a mini diagram to show each region and the connections between them. This way people will have a semi direction hint before the map system update comes out. There are more regions not shown. Note this doesn't include the fast travel system.

Immortal Chronicles - Shatter Fantasy project

Character Animation Showoff 1: Loki - Your castle friendly trickster.

Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.

#loki #immortal_chronicles