Game
Outertale (Project Spacetime)

3 years ago

Took a break from cutscene coding to make THIS happen

This won't mean much to you unless you know how JS/TS modules work, but this is Outertale's new module layout.

You uh

You dont wanna know what the old one looked like

:trol:

( it was very bad )


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20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING

introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)

btw the song for 100% completion, was ihatov_x86

https://soundcloud.com/ut_underveil/l-olo-l-ihatov_x86

tell your friends AND foes!! (art by @NerNot1 )

COMMS OPEN!

Update: Slots are taken, more available March 1st!

Read the original post in the article.

2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.

This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

chillin' by the SYRUP cooler

At last, it's time for the 2,000 follower special!

A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1

Thank you everyone for following the game!

just kidding heres the real 2000 follower special

(he made it even better)

OUTERTALE v5.05 has been released on Baidu(百度网盘) and 123云盘, in celebration of the Chinese new year! The GameJolt and Itch.io mirrors will be updated tomorrow.

https://pan.baidu.com/s/1q-tyaqwmjRPMvYepHdRI6g?pwd=psot

https://www.123865.com/s/UI15Vv-JQXfh (password: psot)

(artwork by 天兆)