Tried replacing side walls with paddles in my #breakout clone, but it's not as fun as I thought it would be. Hardest version of breakout I've ever played. #godotengine #gamedev #indiedev #indiegame
Next up
So guys, we did it, we reached 1 000 stickers
Working on fixing the perspective in my game. Not quite there yet, but it's definitely improving.
I really thought I had "fixed it" when I posted the before and after images. How wrong I was...
Figured out how to display the number of items found instead of displaying the same item multiple times. Might be a little hard to see them in the gif though :(
#godotengine #godot #gamedev #indiedev #indiegame #gamedesign #lootsystem #sobanya
The humble beginnings of what will eventually become an inventory system. For now, it’s just a grand display of apples though.
#godotengine #godot #gamedev #indiedev #indiegame #gamedevelopment #inventorysystem #sobanya
Learned how to use Adobe Illustrator just for this, but I finally gave my characters a much needed makeover. Here is one of them.
The current state of the loot system in my game. Players can select up to four locations where they want to scavenge and receive some randomly-generated loot.
#godotengine #gamedev #indiedev #indiegame #godot #lootsystem #sobanya
Replaced my old shop textures with new ones...works like a charm
The early stages of a loot system. Next, I will have to figure out how to replace repeated items with numbers on top of one item.
Items can now be moved between inventory slots and swapped places with each other. The inventory system is slowly coming together!
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