Game
JICE

2 years ago

Trying out some new effects - this one is smoke coming from some pipes left from the destroyed factory.




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Some variations to greyboxing: started with laying down a path that a general player would follow (orange spline), then set some interactive elements (jellys) along the path, and finally - set up some obstructions.

New voice lines for robot toasters. More weird, more squeaky, more lore-accurate.

This week - snowballing code problems, so not much to show. Started with having to update world origin, but that meant custom logic for loading levels. Which led to player sometimes spawning outside of playable area..

Greybox continues. This is a part of the depot level that is less about processing goods and more about multi level office space.

Spacious arena-like room to introduce a new mechanic and give a mini objective. There will be a moving gate-mouth at the end of a conveyor that will need to be fed

Added energized walls and some placeholders for obstacles, so here is some more sliding around.

Starting another level grey box. This part is a long conveyor passageway that sends goods from spaceport to other parts of the station.

Testing greyboxed level by running around and jumping on jellies.

Started writing lines for future NPCs. One of them is a robot that likes to say inspirational quotes and take the factory job seriously. The other character is a merge of a robot and a candy planet inhabitant, which causes internal clash in personalities.

Some more greyboxing. This part is a multi-level room where you need to carefully plan your steps or risk falling down and having to restart your progress.