Next up
Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously
I am still working on this game in my free time. I'm sorry for the lack of updates, as things have been very busy for me lately. I should have some more free time now that I'm done with school, and still hoping for a December release if all goes well.
Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.
Gave him a striped shirt and some spikier hair.
I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
Wanted to try my hand at digital painting, I like how it came out.
Concept art for the first mini boss Ally Gater, I really like how she turned out.
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
3 comments