Just wanted to say I'm continuing this project. Last post I made on my profile was me saying I would cancel this game, and technically a large amount of the story I had worked on is going to change. Rather than this just being a redemption arc for Dark, I'm probably doing this in various "acts" mocking various over used movie/tv tropes. Muppy Muddington Tales Act 1 will be a spoof on the typical Haunted House Horror Movies(The ones where stupid teens go into stupid place and do stupid things and get killed by random "scary" monster version 5 billion) with a small redemption arc side plot. Act 2 will likely be a mock the of the generic "I have friends so I defeat evil" type show with finishing off the redemption arc. Anyways, in terms of development I've got some good progress on the engine, and worked it back to the point it was before the last crash that destroyed a lot of my projects(which was a very barebones engine but still).I don't have an estimated release date, but once I get a few areas done I'll share a demo. Also making the old one public again temporarily.
Next up
Da eepy.
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
Wanted to try my hand at digital painting, I like how it came out.
I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total
Test footage for a potential Undertale fangame I might work on. Probably won't get too far with it though, I don't have many concepts in place other than for the main character.
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
Since Mickey Mouse became public domain earlier this year, I wanted to try and draw my own version!
Sonknik Hegeogg
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