Game
Crash Bandicoot: Landed

2 years ago

Update to that grass shader, made it look a little better (in my opinion). It also can be disabled in settings, for performance reasons and if you just don't want it since it really only adds detail and has no bearing on the art style




0 comments

Loading...

Next up

Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets

Did some work on a new area, nothing here *yet*

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview

I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making

Not Dead Yet!

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.