Game
Super Smash Bros. Feud


4 hours ago

Update ver. 03-11-2026


I've got a bit of a graphics update to share!

MY EYE SHADER IS FINALLY COMPLETE :D

I finally deduced how to overlay the iris textures onto the back/whites, and have proper iris UV channel 2 support for Ultimate models. No more need for new, separate materials to layer into the SkinnedMeshRenderer!

"But what about yellow/Final Smash eyes?"

Covered, too!!

So what else have I been up to lately?

Still at work porting Ultimate models I want to use. I'm almost done with the returning Assist Trophies, I've done a few Pokémon, and got started on some Final Smash prop models.

Also I've been tracking down some more music, and the "done" pile is up to 458 tracks, including victory jingles, alternate versions, etc.

Been creating some new animations, too. I completely remade Mario's Dash Attack animation, and will do the same for his Wait3 pose and Down Aerial.

I also fixed 2 bugs with the Stage Select screen. a) I fixed the music track lists, which would generate wrong when choosing a stage (I forgot to add code to reset the collection, so it would add and add and add, and go over the limit), and made it so the Random icon can't have a song bank.

I appear to have my creativity back, so let's go!

~KV



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