It's been a while, huh?
Apologies for that. It's been rough and slow lately, I'm constantly tired, exhausted, sleepy and all over the place. Times have been hectic.
BUT NOW?
Yep, that right! I'm starting to work on gameplay again! :D I got tired of working on veteran animations and the Fighter Select screen for now. lol
As you can see in the picture above, on the top left corner is some debug info. Which animation frame (not render frame) is the clip/script on, the name of the animation/script and a special "frame timer" to create consistent frame countdown irrespective of frame rate.
The gameplay scene so far already runs faster than before. I also setup the Taunt controls, just as a test for now.
What I've done here is bypassed the Fighter Select for debugging reasons, and set up a test scene where I have an array where I can type any 1-8 fighter objects I want to test in a test battle, and the script will load them in sequential order. I will eventually spawn more fighters as I figure out why AnimCMD is now not running.
I hope to return soon-ish with more updates!
~KV











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