Next up
Back at it again with LMMS fusing with our ADHD in GUI form...
We know we haven't been showcasing other enemies in a while... (A lot of enemy sprites are sketches that we need to animate, polish up, etc...) So here's some rough gameplay of the battle system in action. (With the enemy's AI disabled so we won't die.)
the pain of making follower/party member overworld movement...
And we stand by our thoughts on this.
"Have any good dreams, Charlie?"
"Knock Knock"
Currently working on polishing up some placeholder artwork for the first demo, after that it's polishing up the main menus! So in the meantime here's some minor sprites for the game: - Charlie & Jessica in their PJs - Jessica Cutscene artwork!
"You know you're in the deep end when your dreams will try and kill you..."
Jessica's sprite compared to Charlie's sprite.
Music Showcase!














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