Game
FNaF World XL
9 years ago

Updated models


Figured I’d announce that I’m updating the character models to a higher quality. For some examples of what’s changing, please refer to either the thumbnail or the header.

UPDATE: Well, the joke is over, though I am actually updating the models a bit here and there. I guess keep an eye out for updates to the thumbnail and header when that happens.



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So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

New look, new direction.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Yeah, we're doing this.

Suppose it was about time that some of these skills got a little extra kick.

The more things change, the more they stay the same.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.