Game
FNaF World XL
9 years ago

Updated models


Figured I’d announce that I’m updating the character models to a higher quality. For some examples of what’s changing, please refer to either the thumbnail or the header.

UPDATE: Well, the joke is over, though I am actually updating the models a bit here and there. I guess keep an eye out for updates to the thumbnail and header when that happens.



2 comments

Loading...

Next up

How about we change things up?

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Suppose it was about time that some of these skills got a little extra kick.

First signs of danger.

The more things change, the more they stay the same.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

That time of year again.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!