Game
FNaF World XL
4 years ago

V 0.6.1 will be live shortly.


Small fix for the game, but should make things a bit more stable.

Fixes:

-Added fail safes so that you can't get negative Faz-Coins (and ultimately get stuck on the battle screen)

-Adjusted Faz-Coin spawn chances for all currently active enemies, challengers and bosses

-Reactivated event group for Mysterious Mine enemies

I'll keep a lookout for any more bugs that might've snuck in, while also prepping some extra content for a potential (and unexpected) event showcase.

'Till next time!



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How about we change things up?

New project is having a fun, early outing.

That time of year again.

The more things change, the more they stay the same.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

It's been a long time coming...

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

First signs of danger.