Game
FNaF World XL
5 years ago

V 0.6.1 will be live shortly.


Small fix for the game, but should make things a bit more stable.

Fixes:

-Added fail safes so that you can't get negative Faz-Coins (and ultimately get stuck on the battle screen)

-Adjusted Faz-Coin spawn chances for all currently active enemies, challengers and bosses

-Reactivated event group for Mysterious Mine enemies

I'll keep a lookout for any more bugs that might've snuck in, while also prepping some extra content for a potential (and unexpected) event showcase.

'Till next time!



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Next up

New project is having a fun, early outing.

Can it be done?

(Also, Happy New Year)

Suppose it was about time that some of these skills got a little extra kick.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

The more things change, the more they stay the same.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

First signs of danger.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New look, new direction.