Game
FNaF World XL
4 years ago

V 0.6.1 will be live shortly.


Small fix for the game, but should make things a bit more stable.

Fixes:

-Added fail safes so that you can't get negative Faz-Coins (and ultimately get stuck on the battle screen)

-Adjusted Faz-Coin spawn chances for all currently active enemies, challengers and bosses

-Reactivated event group for Mysterious Mine enemies

I'll keep a lookout for any more bugs that might've snuck in, while also prepping some extra content for a potential (and unexpected) event showcase.

'Till next time!



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Figured it out.

It's been a long time coming...

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

How about we change things up?

The more things change, the more they stay the same.