Game
FNaF World XL
4 years ago

V 0.6.1 will be live shortly.


Small fix for the game, but should make things a bit more stable.

Fixes:

-Added fail safes so that you can't get negative Faz-Coins (and ultimately get stuck on the battle screen)

-Adjusted Faz-Coin spawn chances for all currently active enemies, challengers and bosses

-Reactivated event group for Mysterious Mine enemies

I'll keep a lookout for any more bugs that might've snuck in, while also prepping some extra content for a potential (and unexpected) event showcase.

'Till next time!



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No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

New project is having a fun, early outing.

Motivation has returned in a substantial enough way.

Figured it out.

Guess I did a terrible job advertising the items most crucial to this recent update.

(At least it's good to know people can find all of the discs without any extra hints on my part.)

Suppose it was about time that some of these skills got a little extra kick.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Yeah, we're doing this.