Game
FNaF World XL
4 years ago

V 0.6.1 will be live shortly.


Small fix for the game, but should make things a bit more stable.

Fixes:

-Added fail safes so that you can't get negative Faz-Coins (and ultimately get stuck on the battle screen)

-Adjusted Faz-Coin spawn chances for all currently active enemies, challengers and bosses

-Reactivated event group for Mysterious Mine enemies

I'll keep a lookout for any more bugs that might've snuck in, while also prepping some extra content for a potential (and unexpected) event showcase.

'Till next time!



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Still need to move it over to the proper drive once other important IRL events are over, but...

Good news: The files are now safe at home.

Bad news: Gonna be two days until the necessary enclosure comes in so I can access the data.

...and even more backup funds I have spent just to get back to where I was.

Pain.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Guess I did a terrible job advertising the items most crucial to this recent update.

(At least it's good to know people can find all of the discs without any extra hints on my part.)

So apparently CTF updated while I wasn't looking.

Can already tell this is gonna be a literal game changer.

Okay, the classic "Vent about it not working, then find a fix almost immediately" tactic has worked yet again. Still got some more stuff to fix, but it's something.

Thanks for putting up with this mini crisis of mine.

Suppose it was about time that some of these skills got a little extra kick.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

I was considering doing a proper teaser for this, but honestly it might just be better to save the effort for when I work on the real Update 3.

In the mean time, enjoy this low quality preview.

Well I've had a VERY productive night.