Next up
New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!
This will be a real feature in the game
You will be able to do this
Trophies are now implemented :)
Added proper window jumping and swearing when the Neighbor is in hunt mode
the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)
In the next update, you can expect to find loads of secrets and... lore????? >:)
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
Next update, the neighbor's going to be smart. Be smarter, be unpredictable.











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