Next up
v0.1
Adding movement to the player character.
v0.2.1
A good example of how a simple change can be completely underestimated.
v0.5
Starting to implement the turn-based system of the game.
v0.5.2
Continuing to implement the turn-based system. Now we update so the game can cope with more than one enemy in a room.
v0.6
Added some basic move and attack AI for the enemies in the game.
v0.2
Adding a distance counter to the game.
v0.5.1
Continuing to implement the turn-based system. Now we add the enemy choice into the turn...
v0.3
Adding the basic roguelike attack - player bumps into something and does some damage.
v0.5.3
The final part of implementing the turn-based system. This now includes the interactive elements (doors, chests, etc).
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
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